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- G01001 Rational patches can't be blurred (yet).
- G02001 Ri%s called before RiBegin
- G02002 Ri%s called in wrong state
- G02003 Out of memory in Ri%s
- G02004 %s required vertex positions
- G02005 Unknown patch type %s
- G02006 Rational patches can't be blurred (yet).
- G03002 Bug: mesh too large to dice
- G03003 Bug: cannot split small mesh
- G03004 Out of memory for mesh primitive
- G04001 not enough memory for knot vectors.
- G04002 internal motion blur not implemented for NURBs.
- G04003 Not enough memory to split NURB.
- G04004 Bug: NURB has no knot vector.
- G04005 Bug: NURB module not initialized.
- G04006 Bug: NURBDummyCreate called erroneously.
- G04007 Out of memory in NURB module.
- G05001 Bug: %s primitives cannot be diced.
- G05002 Invalid sphere: %g %g %g
- G05003 Out of memory in RiSphere
- G06001 Invalid cylinder: %g %g %g
- G06002 Out of memory in RiCylinder
- G07001 Ri%s sweep angle too large: %g
- G07002 Out of memory in Ri%s
- G07003 Invalid hyperboloid parameters
- G07004 Degenerate cone
- G07005 Degenerate disk
- G08001 Invalid paraboloid parameters: %g %g %g
- G08002 Out of memory in Ri%s
- G09001 Invalid torus: %g %g %g
- G09002 Out of memory in RiTorus
- G10002 A polygon must have at least 3 vertices.
- G10003 Polygon with fewer than 3 vertices.
- G10004 Out of memory for polygon primitive
- G10005 Bug: %p primitives cannot be diced.
- G10006 Bug: split polygon with %d vertices.
- G11001 A general polygon loop must have at least 3 vertices.
- G11002 General polygon loop with fewer than 3 vertices
- G11003 Out of memory allocating polygon.
- G11004 Degenerate general polygon
- G11005 Out of memory splitting general polygon.
- G12001 Out of memory allocating pointspolygon
- G13001 Bug: procedural primitives cannot be diced.
- G13002 Nesting error during procedural primitive subdivision
- G13003 RiProcedural request without required data
- G13004 Cannot instanciate procedural primitives
- G13005 Cannot motion-blur RiProcedural.
- G14002 Unknown geometry: %s
- G16001 Out of memory allocating vertex structure (%d).
- G16002 Singular transformation matrix.
- G16003 Bug: Vertex variable mismatch, %s.
- G16004 Undeclared primitive parameterlist token: %s.
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